- Thomas Gaon, David Morin Ulmann
Labyrinthe, adolescence et jeux vidéo
2011, Philosophie, Épistémologie, Psychologie, Psychanalyse
- Vinciane Zabban
What Keeps Designers and Players Apart? Thinking How an Online Game World is Shared.
- sociologie / Observation / médiation / Jeu en ligne / MMOG / Mondes sociaux / Design / Usage / Audience / Agencement / community management / World building / Game world / Contribution
2011, Sociologie
AbstractConsidering both play and design as world building activities, this paper offers to think the question of the distribution of...
- Julien Levesque, Edwige Lelièvre
Creation and communication in virtual worlds, Experimentations with OpenSim
- Virtual worlds / OpenSim / Communication / Workshop / avatar / Build
2011, Esthétique, Arts, Design, Information et Communication
Paper published in Laval Virtual VRIC 2011 Proceedings, 2011.
- Olivier Mauco
The ideology of self in ludic digital worlds
2011, Droit, Économie, Politique
The self in videogames and digital worlds has previously been called a “second self” (Turkle, 1997), since the user creates an ideal...